I noticed that the Special Equipment Page doesn't actually list the names of the weapons. Is there a reason for that?

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Which is better on a warrior perseverance or strong?

Welcome to The Walking Dead No Man's Land Wiki. Use the navigation pane at the top to find all kinds of useful info about the game we all love.

Hey everyone, I'm here to explore a little bit about this forum discussion tab. This can be a good place to discuss certain topics and show off various topics about the game. And for starters, I come with a question:

**What is the maximum amount of damage a single main attack can achieve on a single target?**

**First, some observations and rules before we start digging into it:**

The attack we are going to consider

**should be a****main attack****.**That is,**action points were used to directly attack a specific target**. With this rule, we cannot consider Overwatch, Prowl's attacks, Legal Authority attacks or any other type of attack that is not tied to using an action to attack a specific target (This could be considered in another discussion, perhaps). However, we can use Charge attacks, for example.**In this discussion, we can only apply a single attack, with a single value and one target**. So, things that consider damage separately like Coup de Grâce or Yumiko's LT cannot be considered, as they deal damage separately from the main one; For multiple attacks at once, we should only consider an attack for one target only.

**That said, let's start checking all of that out.**

To find out what the best possible value would be, we will first have to assemble our *Perfect Team* to achieve this. And currently, in Update 5.8, we have a lot of variety of information that can influence the damage done. So let's separate the thread, to think about the bests combinations.

Choosing the perfect Support for this case is pretty obvious in this case. Currently, (Update 5.8), there are only 3 Supports that have anything to do with damage: **Shiva**, **Hwacha**, and **Carol's Cookies**. However, as we stipulated, the attack must be your main attack, and only** Carol's Cookies** can **increase the damage to your main attack**, giving even more** damage if it is a charge attacks**. So well, **Carol's Cookies** is our choice.

Well, now we have to check which would be our ideal Opponent to cause the most damage possible. As there are some heroes that increase damage based on the Enemy's health, so we have to select an enemy with very high health. The walkers that have the highest health are The Exploder, Metalhead, Goo, Spiked and Tank. It wouldn't be a good idea to use Metalhead Walker, since he has a Damage Reduction inside him, so maybe, depending on the ideal team we decide, it could be harmful to use against him. So, that leaves **Exploder**, **Goo**, **Spiked** and **Tank**. We can use **any of them** for our experiment. Let's take their level as 60, to maximize health (each one of them has 6.226.246 Health in Level 60).

**THE TEAM OF SURVIVORS AND THE CHAMPION**

Now, we have the choice that is key for us to imagine the most damage possible: **The team of survivors**. Currently, we can only add up to 3 survivors to our team in a mission, so we can only decide 3 survivors for our team. We might consider using regular Survivors, but given that heroes have a natural boost to their damage and unique traits that may or may not be more useful than normal traits, so let's **just consider heroes** in this case, and all of them will be 10 Stars and Maximum Level (30), just to maximize the results.

Thinking a little, we can separate our team as follows:

We have our **leader**, through which your Leader Trait can be distributed to all other members of your team; We have the **booster**, whose Leader Trait can help other users to deal more damage; and our **Champion**, who will be responsible for dealing the Maximum damage we are looking for so much.

For our **booster**, there’s not so much Heroes that can help other survivors to deal more damage when he/she’s not the leader. I think the only ones that can make it are **Beth, Connie** and **Negan.** Negan’s Leader Trait adds 30% more total damage to the survivor’s attacks towards the target, and **Connie**, when she’s not the leader, can add until 75% more total damage to our Champion, but Beth add Extra Damage equals to 25% of the current HP of the walker. If our target is on current Health, then it will be ¼ of their health (which should be 1.556.561 damage), gone just by her leader trait. I doubt that Negan and Connie can deal so much damage. So, **Beth** is our pick for **booster**.

So, for our **leader** and our **Champion**, we need to see the 2 most powerful heroes that can deal the most damage to all. For that, we have 4 Heroes that are known for doing massive damage from 1 hit: **Beth**, **Connie**, **Mercer**, **Survivalist** **Rick, and** **Rosita**. Since we already choose **Beth** as our booster, we will not include her.

**Mercer’**s powerful Leader Traits depend on the current Health of the enemy, so, if we consider our enemy in full health, he will deal 45% (or 60% for melee) of the health, which will be 2.801.810 (or 3.735.747 for melee) damage. It’s hard to compete against this.**Survivalist Rick**increases the total damage to the charge attack by 95%, which is a lot, mainly because it's a charge attack, and there aren't many traits that can boost that.**Connie and Rosita’s**Leader Traits buffs the total damage by an elevate percentage. In the maximum Leader Trait Level, Rosita will cause 150% more total damage to a single target. For Connie, it depends on how much stacks she can get: if she’s the leader, she can get 4 stacks, and that means she will get 4 × 75% = 300% more total damage, and 2 x 75% = 150% If she’s not the Leader.

Based on all this, as you can see that **Mercer**, **Rick,** **Rosita, and** **Connie** are our greatest damage dealers, but **we can only choose two of them**. Mercer deal’s massive damage compared to the others, so he has a guaranteed spot, leaving only the other 3. So here, we use **a game theory** to discover what is the **best choice** for **Team formation** and which one should be our last pick for the team. We will use the possibilities with **Mercer** as **Leader**, and **Mercer** as **Champion **(making Connie/Rick/Rosita as the Leader)**. **We will imagine a **best-case scenario** to maximize the possible damage.

As you can see, with **Connie** we will always deal more damage than if **Rosita** was in the team instead, regardless that Mercer is the **Leader** or the **Champion**. Consequently, we can confirm that **Rosita will be eliminated** from this pick. Goodbye, Rosita!

We can also see that if we put **Mercer** as the **leader**, for either Connie or Rick as the other pick, we have an addition of +15% of the enemy's current health as Damage. This damage addition corresponds to 933,936 damage. It's hard to cover that damage if Mercer was the Champion instead of the leader. So, we conclude that **Mercer** must be our** Leader**.

Now, we have an argument between **Connie** and **Rick**. Although Connie, in theory, has a higher percentage in terms of Leader Trait, we must consider that Rick’s Leader Trait applies for Charge Attack’s damage, which, depending on how the things goes, could have a bigger impact than Connie's damage.

So, the choice of which Survivor is best to be our Champion will depend on what their impact will be on the overall formula.

Knowing that the Charge attack formula is:

((Base Damage × (1 + Normal Stars Modifier + Hero Boost Modifier) + Weapons × (1 + Weapon Damage Variation) + Flat Damage Badges + Flat Critical Damage Badges) × **(1 + Damage Traits Buffs)** × (1 + Damage Badges) × (1 + Class Charge Damage Boost + Critical Damage Traits Buffs + Critical Damage Badges) **×** **(1 + Charged Attacks Damage Traits Buffs)** + Extra Damage) × (1 + Carol's Cookies)

Knowing that **Connie'**s Leader trait applies to **Damage Traits Buffs**, and **Scout Rick** to **Charged Attacks Damage Traits Buffs**, we see that **(1 + Damage Traits Buffs)** and **(1 + Charged Attacks Damage Traits Buffs)** multiply.

So, to maximize the **highest possible damage**, we have to **make this multiplication have the highest possible value**. And for that, **we have to know what the values of other Traits are before we make that decision**.

So, we're going to have to postpone that decision a bit until we have the full picture. On the good side, both Scout Rick and Connie are **Scouts**, so they are capable of getting the same possible survivor traits, weapons, and armors which makes our job a lot easier to calculate the best combination of Traits.

Now, we need to decide what should be the other 4 survivor traits for our **Champion. **Considering we will use his **charge attack**, we need to check the traits that help do more damage. But a Scout only has 3 traits that create more damage: **Strong, Power Strike** and **Ruthless**. Good to see that we didn’t need to change the Initial traits!

For our 4° trait, We could use the way we want. Maybe Lucky, for the Mercer’s Leader trait? Or perhaps weakening? Your choice, it will not make much difference in our thread.

Now, we have to see what would be the perfect equipment for our Champion, to maximize his damage. We are not going to limit our thinking to created weapons, but we are going to think about weapons not yet created, with the purpose of having the best possible result (obviously, respecting the knowledge we have collected during all this playing time). We will consider all of them in the Maximum Level.

For the weapons, we need to create a powerful weapon with all their traits helping to deal the most damage possible. First, we see what is the maximum weapon value we have seen for Scouts.

According to the Equipment page, the base damage from a level 33 weapon is **5100**. Considering a legendary weapon with Buffed damage (175% Multiplier), we have:

5107 × (40% (Legendary Weapon) + 175%) = 5107 × 215% = 10.980 damage.

That would be the case **if **the multiplier of a Scout Weapon in Charge attack would be the same that in normal attacks. But that’s not the case with a Scout Weapon. Instead, he got 180% Multiplier instead of 175%. Not so much, but we're aiming for the maximum damage. So:

5107 × (40% (Legendary Weapon) + 175%) = 5107 × 215% = 11.235 damage.

Now for the weapon traits, we have 4 weapon traits for scouts that increase damage: **Charging**, **Destructive**, **First Strike** and **Lethal**. We could create a weapon with these traits, one of them being **Infused**. Now, which one of them should be the silver one?

Charging is one of the few traits that influence the Total Damage for Charge attacks, so it wouldn’t be a good idea to decrease that trait to a silver trait.

Destructive effects Critical Damage, which more rare than Charge Damage, so is also not a good idea to decrease that trait.

So, is between First Strike and Lethal. Since First Strike has a much more percentage bonus than Lethal, so Lethal will be our Silver trait.

So, it will be a weapon with **Silver Trait Lethal,** and **Golden traits** being **Destructive**, **First Strike** and **Charging**.

For the armor traits, the only trait that increases damage somehow is **Ruthless**. Therefore, we will consider **Ruthless** as a **golden trait**, and we will ignore the **Silver trait** for now, since it will not interact with the damage.

**CONNIE X SURVIVALIST RICK: WHICH WILL BE OUR CHAMPION?**

Now that we get the values of all the traits that will affect Total Damage and Charge Attacks’ Damage, we can now decide which one will be our **champion: Connie**, with his +150% Total Damage, or **Survivalist Rick**, with his +95% of Charged Damage. First, let's clarify which variables are influencing each factor:

Impacting Total Damage, we have

**Strong**(20%),**Power Strike**(53%), Silver Trait**Lethal**(10%), and Golden Trait**First Strike**(50%). So, is 20% + 53% + 10% + 50% =**133% More Total Damage.**Now, impacting Charged Damage, we got the

**Survivor Trait Ruthless**(45%), and Golden Traits**Charging**(15%) and armor trait**Ruthless**(30%), Totalizing 45% + 15% + 30% =**90% More Charge Damage**.

With that, we got on our formula (1 + 133%) × (1 + 90%) = 233% × 190%, and we need to make this multiplication active the highest value possible. So, we test:

If we Add

**Connie**, we get +150% Total Damage, so (233% + 150%) × 190% = 233% × 190%**+ 150% × 190%**.If we Add

**Survivalist Rick**, we get +95% of Charged Damage, so 233% × (190% + 95%) = 233 × 190%**+ 233% × 95%**.

So, we just need to see which is higher: **150% × 190%** or **233% × 95%**. If we do the math, we see that **150% + 190% is higher**, so **Connie is more effective for the team than Survivalist Rick.** That was so close!

Therefore, here’s our team: **Mercer** as **Leader**, **Connie** as **Champion** and **Beth** as **Booster**. What a team!

Finally, we reached Badges, which is the simplest one. For our champion, we will consider the maximum values of the **Damage** and **Critical Damage** values, all of them of **the same set**, to get that 20% bonus. Therefore, we calculate the total value:

For Damage: (18% + 5%) × 3 (Number of Damage Badges) × 1.2 (Set Bonus) = 23% × 3 × 1.2 = 69% × 1.2% = **82.8%.**

**Observation**: The 18% + 5% damage is displayed as 18% + 4%, but the displayed value is wrong. It’s actually 18% + 5%.

**For Critical Damage**: (22% + 6%) × 3 (Number of Damage Badges) × 1.2 (Set Bonus) =

28% × 3 (Number of Damage Badges) × 1.2 (Set Bonus) = 84% × 1.2 = **100.8%.**

**CREATING THE PERFECT SITUATION**

We finally reached the last part of this thread. This is a massive journey.

Here we are going to create the perfect scenario for the traits to be activated and have nothing to stop him from doing the highest possible damage. We'll also consider the range of damage at its maximum.

Picture this: “It's the last turn before the threat counter resets, and more walkers spawn. You're with your team: Mercer, Beth and Connie, Connie is with Carol's cookies as her support. Her charge points are full, and Beth just killed a walker on Connie's side. You place your Mercer on Connie's side as well, to activate her exclusive Trait for up to 2 stacks. The counter reaches zero, and more walkers spawn. A level 60 Tank Walker is born right next to Connie. It's the perfect opportunity. You activate Carol’s cookies and the charge attack, and then you are ready for the kill.”

That said, let's move on to the part I, personally, was excited about the most: **The final damage calculation.**

The Charge Attack’s Damage Formula is:

((Base Damage × (1 + Normal Stars Modifier + Hero Boost Modifier) + Weapons × (1 + Weapon Damage Variation) + Flat Damage Badges + Flat Critical Damage Badges) × (1 + Damage Traits Buffs) × (1 + Damage Badges) × (1 + Class Charge Damage Boost + Critical Damage Traits Buffs + Critical Damage Badges) × (1 + Charged Attacks Damage Traits Buffs) + Extra Damage) × (1 + Carol's Cookies).

You can see more details about the formulas here.

((3942 × (1 + 40% + 25% + 25%) + 11.235 × (1 + 20%) + 0 + 0) × (1 + 150% + 20% + 53% + 10% + 50%) × (1 + 82.8%) × (1 + 100% + 60% + 100.8%) × (1 + 45% + 15% + 30%)) + (25% + 60%) × 6.226.246) × (1 + 180%)

=((3942 × 190% + 11.235 × 120%) × (1 + 283%) × (1 + 82.8%) × (1 + 260.8%) × (1 + 90%) + 85% × 6.226.246) × (1 + 180%)

= ((7.489.8 + 13.482) × 383% × 182.8% × 360.8% × 190% + 5.292.309.1) × 280%

= (20.971 × 700.124% × 685.52% + 5.292.309.1) × 280%

= (1.006.501.0573 + 5.292.309.1) × 280%

= 6.298.810.1573 × 280%

= 17.636.668

So, **17.636.668 damage**. That’s the maximum damage that you could get from a single Charge attack. That’s simply incredible.

So, that’s it guys, what an adventure. Thanks for reading!