New Challenge mapsets "Season 11B" and "Who's the Boss"
New Guild Wars maps
Seasonal Token Campaign "Spring Blowout" with main rewards being the Obliterator and the Pulverizer
New Weapon: Obliterator & Pulverizer
Survival Pass Introduced with a free and premium path
Speed Up Tokens introduced (workshop, building, training & healing tokens)
Premium path has as main reward a new skin for the harpoon
Beth’s leader trait has improved functionality and visualization:
Overlapping buff areas now merge into one bigger area. When this happens, the duration refreshes as well
The max radius of a merged buff area is 7 spaces. Beyond that, new buff areas will be created from kills/charge attacks
Additional confirmation pop-up added for survivor upgrades and promotions, as well as badge, and trait rerolls
Buying bundles (with money) that include XP and/or Supplies will be added in full to storage even if the max capacity is reached in the process
Increased the GW RP gained from PvP missions
Added new heroes into the reward rotation of The Distance
Instead of a new Last Stand Ticket to Hell on three different days, all three tickets will be given out on Mondays, together with 15 available gold attempts that refresh weekly. The max number of tickets you can hold at a time is 3
Removed Last Stand visualizations for “0000” scores in the player scoreboard
Changed support Dog to have a more coherent approach to determine the closest enemies to cripple
Balanced the Starbound Rifle range when used by AI in PvP missions
Added new badge filter; Bonus / No Bonus
Improved visuals when scrapping multiple badges, allowing player to see the badge bonuses
Added small visualizations to tactical grid in order to see obstacle hard/soft corners
Bug fixes:
Fixed bug where radio call ‘Manage’ option redirected the player to the Support menu, instead of the Survivor menu
Fixed issue with some survivor classes being locked in Last Stand
Fixed bug with Last Stand waves coming from the same side after certain amount of waves have passed
Fixed issue with Fast Walkers occasionally retaliating through obstacles when ground-targeted weapons are used by survivors
Fixed issue with pinning/unpinning Guild chat messages causing Guild Ad timer and chat message timestamps to break
Fixed issue with Sheriff Rick, Pizza Guy Glenn and Guardian Carol in season missions not counting towards daily quests 12.5. Reverted for now due to some unexpected issues. Guardian Carol has separate Daily Quests setup temporarily
Fixed issue with Guardian Carol not counting towards daily quests
Fixed bug where Perseverance trait didn’t trigger in Scavenge missions
Fixed visual issues related to certain device screen ratios
Multiple visual bugs fixed on various maps/missions, as well as other UI improvements
Visually incorrect value displayed for Class Tokens in the Survivor menu
Some in-game navigations not going to the Guild Wars shop
Prevention of exploit in the Challenge game mode
Also added a minor visual change to the 'End Turn' button and threat counter (translucent)
Additional note - fix that was implemented in 5.0 for Daily Quests with Season Heroes (Sheriff Rick, Pizza Guy Glenn & Guardian Carol) has unfortunately been reverted due to some unexpected issues. Guardian Carol has temporarily been given a separate Daily Quest (Guardian Carol does not count towards Carol quests and vice versa), but otherwise the above three in season missions will until further notice not count towards Daily Quests.
Seasonal Token Campaign "Origins II" with main rewards being the Scoped Crossbow and Hershel
New Hero: Hershel & Tyreese
Premium pass has the Hooded Michonne skin
New Weapon: Scoped Crossbow
New Support: Walker Mike
New trait: Weakening
Changed Overwatch attacks so that they do not trigger on Herded enemies (Primed trait included)
Attacks in Guild Wars will be charged from the player after ending a mission
Michonne’s leader trait values have been significantly increased
Last Stand Expert mode score multiplier increased from x5 to x35
Survival Pass Bonus Chest availability on premium reward path made clearer
Survival Pass daily kills refresh changed to happen at 12PM UTC daily (change published earlier)
Transparency added and small adjustments made to Player/Enemy turn and threat counter combat information visualization, to improve general combat visibility
Bug Fixes
Fixed issue with Perseverance trait not activating correctly
Fixed visualization issue with survivor charge attack showing as active, when changing to use supports or tools instead of the attack
Fixed bug with Starbound Rifle not dealing bodyshots (fix published earlier)
Fixed issue with not being able to build the Walker Pit due to overlapping Survival Pass layout, and improved the access to the Walker Pit after it has been built
Fixed bug with obstacle on Guild Wars map forcing player to move survivor upon mission start
Fixed issue with Sheriff Rick, Pizza Guy Glenn and Guardian Carol in season missions not counting towards daily quests
Fixed issue with Guardian Carol not counting towards Carol daily quests, and removed the temporary separate daily quest for Guardian Carol
Fixed issue with not being able to unpin too long Guild chat messages
Fixed issue with some cut texts in the Last Stand game mode preview, Distance rewards preview and start mission button (certain languages only)
Fixed visualization bug with Season mission icons having incorrect borders
Fixed visualization issue with radio call drop rates with 14 or more Heroes not showing all the Hero tokens
Multiple visual bugs fixed on various maps/missions, as well as other UI improvements
Seasonal Token Campaign "7th Anniversary" with main rewards being Rosita's Macuahuitl and Fighter Rosita
New Hero: Fighter Rosita
Premium pass has Commonwealth armor skins for Daryl and Fighter Rosita
New weapon: Rosita's Macuahuitl
Attacks in Guild Wars are charged from the player after starting a mission (GW rollback)
Guild Wars mission labels include new icons to indicate the type of enemy generation in the mission
New Survival Pass added for players at Council level 3-12
Black Market has new offers for Heroes that are 5 pink stars, allowing excess Hero tokens to be exchanged to Radios
Tactical trait is available on armors
Point Blank Shot weapon trait functionality has been changed to boost Total Damage instead of Weapon Damage
Facebook connect feature removed together with achievement about it
Commonwealth Armor support functionality has new additions:
“For {x} turns, it gives you full status effect, struggle and critical hit resistance, as well as {y}% chance of gaining a charge point when hit by an attack.”
Bug Fixes:
Fixed issue with Shane’s leader trait not activating when the team is using the Bulldozer Shotgun
Fixed bug with Guardian Carol’s leader trait causing Shane to get charged upon status effects caused by Explosive Bullets (not directly inflicted by Shane)
Fixed issue with Guardian Carol follow-up attack dealing wrong damage
Fixed issue with Negan’s leader trait visualization activating too early, marking new enemies incorrectly during enemy turn
Fixed bug with overwatch occasionally activating for Freemen after they’ve used all movement points
Fixed issue with chapter 15, mission 7 causing game reloads for some players
Fixed bug with Hooded Michonne skin appearing unlocked and equipped although not owned by the player
Fixed issue with Michonne portrait visualization occasionally breaking when checking different outfits
Fixed bug with Hershel’s leader trait giving half an action point upon killing enemies with a push-mechanic weapon
Fixed issue with weakened status effect occasionally activating incorrectly on the players attacking survivor in human enemy/PvP combats
Improved free guild gift visualization to show the amount of free gifts still available to send
Improved the reward summary visualization for automatically claimed rewards in the Survival Pass, as well as added unclaimed Bonus Chest(s) to be automatically claimed upon season end
Fixed issue with tablets having a too wide activation area in the camp view for the Survival Pass feature
Fixed issue with general mission screen occasionally showing up blank upon entering and leaving the Guild Wars view
Multiple visual bugs fixed on various maps/missions, as well as other UI improvements
New Challenge mapsets "Season 11C" and "Commonwealth War"
Seasonal Token campaign "Doomsday Champions" with main rewards being the Champion Assault Rifle and Connie
New Hero: Connie
Premium Pass has Sergeant Abraham skin
New Walker Type: Commonwealth Walker
New Weapon: Champion Assault Rifle
Fast Walkers have been changed to no longer Retaliate. Fast Walkers' HP and damage have been increased to be the same as normal walkers, but they can still move one space further (3 in total)
Added new badge bonuses (incl. traits like Follow Through, Perseverance, Revenge etc., and also heroes like Alpha, Princess, Tyreese and more)
Improved team selection and swapping, that allows to make changes in team even with a survivor that is already in the team but in a different slot.
Commonwealth Armor support functionality has been improved so that a survivor who gets into struggle and red health during enemy turn, will NOT take any additional damage during that same turn if attacked by other enemies after - they will remain at full red HP
Bug fixes
Fixed issue with Shane’s leader trait together with the Bulldozer Shotgun, used by another team member, occasionally not giving charge points for kills
Fixed issue with Fighter Rosita’s leader trait not allowing movement and attacking for bonus charge attacks and extra attacks
Fixed bug with Scout Daryl not being able to attack after quick move and Prowl activation, when Fighter Rosita is the team leader
Fixed issue with missing action points gained from Hershel’s leader trait for melee survivors
Fixed bug with Mercer’s leader trait occasionally activating multiple times when equipped with the Bulldozer Shotgun
Fixed bug with Swift Strike occasionally not activating with the Crescent Edge weapon
Fixed bug with Guardian Carol’s leader trait not activating with weapons with built in Swift Strike trait
Fixed bug with Guild Wars war summary VP score not matching the actual score, due to VP lost from retries not getting considered in the final calculations
Fixed bug with explosive barrels getting the rooted status effect in some missions
Improved the Last Stand Expert mode score multiplier visualization during combat and on the final score screen to avoid misunderstandings
Fixed bug with Last Stand scores occasionally getting recorded twice for one run
Fixed visual inconsistency with Merle’s wrong hand being off
Fixed issues with push notifications
Fixed issue with some players not being able to load game in Turkish language
Multiple visual bugs fixed on various maps/missions, animations, as well as other UI improvements
Seasonal Token campaign "Total Havoc" with main rewards being the Wrecker Shotgun and Poleaxe
New Weapon trait: First Strike
New Armor trait: Fortified
New Weapons Poleaxe and Wrecker Shotgun
Council update: council level 29 available for players at player level 79. and increases the max level of the Workshop, Training Grounds, Supplies Storage, XP Tents, Mission Car and Hospital
The new council level increases XP capacity to 14.5 million
The maximum level of survivors and equipment is now 30 and 33, respectively
Supplies Storage max level is now 12 with a max capacity of 6 million supplies
XP Tents max level is now 13 → increasing production and capacity to 5K/h and 32K, respectively
Mission Car max level is now 16 with a max capacity of 60 gas
Hospital max level is now 13 with heal time reduction of 90min
Open Guilds have the option to prevent a player from returning to the guild for a set time, when banishing from guild.
Additional in combat indicators added for Connie’s leader trait and for how many times the LT is active currently for which team member (similar to Rick’s Inspiration leader trait)
Improved support selection and swapping, that allows to make changes in team even with a support that is already in the team but in a different slot.
When viewing specific equipment in the Workshop and then going back to the full view, the menu no longer goes back to the top, rather stays were the player last was.
Decreased frequency of Commonwealth Walkers in Nightmare Challenge & Last Stand
Bullet Dodge trait values have been buffed
Bug fixes:
Fixed bug with Outpost defenders with Revenge trait attacking before getting stunned
Fixed bug with Walker Mike incorrectly remaining active for too long during combat
Fixed bug with melee attacks on Weakened enemies not giving charge points accurately, when the melee survivor attacking does not have the Weakening trait
Fixed inconsistency with rooted enemies not always attacking adjacent target
Fixed bug with Last Stand scores over 1 billion crashing the game
Fixed issue with occasional team slots being blocked and not allowing to start a mission in Last Stand and Distance
Fixed occasional issue with team slots changing place after mission start
Fixed issues with push notifications
Fixed issue with game occasionally restarting when having the device in Danish or Norwegian language
Multiple visual bugs fixed on various maps/missions, animations, as well as other UI improvements
Seasonal Token Campaign "Iron Crasher" with main rewards being the Lucerne Hammer The Last Word
New weapons: Lucerne Hammer (Bruiser) and The Last Word (Scout)
Bug fix: Join a Guild’ daily quest can be now completed and the rewards can be claimed.
Fixed issue: Transitioned the survivor selection screen to the center. Players can now choose the right most survivor easily without scrolling the survivor selection screen.