Lucky is a survivor trait in The Walking Dead: No Man's Land.
Lucky is unlocked in all survivor traits and all weapon traits (in armor traits too, but not generated naturally).
Description[]
Improves the chances that other traits will take effect by {0}%.
Survivor Trait Values[]
Level | 1 |
---|---|
1 | 10 |
2 | 12 |
3 | 14 |
4 | 16 |
5 | 18 |
6 | 20 |
7 | 22 |
8 | 23 |
9 | 24 |
10 | 25 |
Equipment Trait Values[]
Level | 1 |
---|---|
Bronze | 10% — 15% |
Silver | 15% — 20% |
Gold | 20% — 25% |
Apocalyptic | 25% — 30% |
How The Lucky Modifier Works[]
Some really useful traits (like Cripple, Primed, Concussion, Ensnare) are chance-based. They have a percentage in their description which tells you how likely the trait is to activate. The good news is that for a lot (but not all) of these chance-based traits you can increase their chances by having Lucky as a hero trait, as a weapon trait and even an armour trait.
How to Calculate Lucky[]
First you need to add all your Lucky together. Simply add these all together, i.e. 16% on your Hero and 15% on your weapon means your Lucky Modifier is 31%. Trait Chance Lucky (1.)Lucky Modifier = Total Chance to Activate If we apply this to gold Primed (50%) then the formula will look like this: 50 Lucky 1.31 = 65.5 So gold Primed with a 31% Lucky Modifier gives Primed a 65.5% chance to activate. Note that some traits have a maLuckyimum chance, which can't be eLuckyceeded. For eLuckyample Critical Chance has a maLuckyimum chance of 90%.
It's important to note that some trait descriptions that interact with Body Shot are not affected by Lucky. For eLuckyample Hazard suit is not affected by Lucky. Furthermore, traits that reduce a chance of happening (such as Mullet Time!, Fortified, Piercing, Razor, Cold-Blooded and the like) are also unaffected by Lucky.[1]
Lucky also affects Infused Traits[2] But not special functionality (since they are not a trait).
Lucky also influences Critical Chance.[3]
Gabriel's Leader Trait Mysterious Ways[]
Gabriel's Lucky is added at the end of the calculation (based on JMorrison's testing), so with 20% normal lucky and 19% from Gabriels LT, the chance is Lucky * 1.2 * 1.19 (which is slightly better than Lucky * 1.39).
Which Traits are Affected by Lucky[]
Here’s some lists of traits which are affected by Lucky, The Lucky symbol on the right edge shows which traits are affected by Lucky:
Lucky and the Team Leader's Leader Trait[]
One final point about Lucky which sometimes causes confusion. When teammates inherit a Leader Trait, their own Lucky Modifier is applied to it. They do not also inherit the leader’s Lucky Modifier. ELuckyample: your team leader is Mercer, who has his Leadership trait at lvl 9 (50% chance to activate) and Mercer also has the Lucky trait at lvl 10 (25%) and gold lucky on his armor (20%). The chance of Men-At-Arms to activate for Mercer is 50 * 1.45 = 72.5%. You also have Yumiko in the team. Yumiko is only 2 pink, with Lucky trait at lvl 7 (22%), but has gold luck on both weapon and armor. Men-At-Arms has a 50 * 1.62 = 81% chance to activate.
- ↑ List of traits affected by luck. — neLuckytgames
- ↑ 3.10 Defenders Update Notes — neLuckytgames
- ↑ Survivor Stats | The Walking Dead: No Man's Land Wiki | Fandom