Michonne is a playable Hero Character in The Walking Dead: No Man's Land. Michonne is unlocked only through acquiring 500 of her specific Hero tokens. When unlocked, she starts at 4 stars.
She is of the Warrior class and has the Hero Leader trait of Thinning The Herd. He also has Dodge, Retaliate, Strong and Iron Skin.
The walkers didn’t see me anymore. I was just another monster
Leader Trait — Thinning The Herd[]
When Michonne kills an enemy, she has a {0}% chance of reducing threat and a {1}% chance of regaining an action point.
As a leader, Bruisers, Scouts, and Warriors gain this bonus.
Level | Threat reduction Chance | Action Point Chance |
---|---|---|
1 | 25% | 25% |
2 | 30% | 30% |
3 | 35% | 35% |
4 | 40% | 40% |
5 | 45% | 45% |
6 | 50% | 50% |
7 | 55% | 55% |
8 | 60% | 60% |
9 | 65% | 65% |
10 | 70% | 70% |
How to use Michonne[]
Michonne has received a resurrection with the new apocalyptic Trident. Thanks to her leader trait and the Trident's awesome ability to kill full-strength walkers in one strike, you can (especially if additionally boosted with Carol's Cookies) take out entire maps of walkers very quickly - additionally reducing threat to zero or close to it. Add in Ezekiel in the team with a interrupting weapon (a Skeggox or another Trident) to take the hit of some remaining straggler, and you have a team that often will work even better than Mercer & Yumiko in the Challenge. It can be great team for GW PvZ too, but then you really want her LT to activate 100% of the time.
Michonne's Leader Trait are basically built-in Threat Reduction and Swift Strike. As both are non-guaranteed and boosted by lucky you should maximize her amount of Lucky, so reroll her traits to Lucky, Ruthless, Weakening and Strong. Equip her with 3 Damage and 3 Critical Damage badges - or consider switching out one of the CD badges for a Crit Chance badge.
At LT lvl 9 and maximum lucky you get a guaranteed swift strike (65% * 1.64% lucky) which is super useful with the Apo Trident. Or at LT lvl 10 you can manage with Lucky as a trait and on either the weapon or armor, freeing up one gear slot for something else.
Note that the roll for regaining an action point is done only once (and boosted by Lucky), so the chance of it activating is not dependent on the amount of walkers you kill, while the roll for threat reduction is done separately for each walker killed. The threat reduction roll is NOT boosted by Lucky.