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Special Equipments are existing weapons and armors in the game that contain some exclusive ability, which may contain a Special Functionality, or an Infused trait. See this page for recommendations about which weapons are considered best in class.

— Equipment with Infused Trait has one more trait than normal weapons. These infused traits can be affected by Lucky.

— Equipment with Special Functionality has a different mechanism than normal weapons. However, as this is an ability and not a trait, your abilities are not influenced by Lucky.

Special equipment can be purchased from the Guild Shop, Campaign Events, purchased with real money from the Bundle shop, or from the Black Market.

Note that regular weapons with an infused trait but no other special functionality (available in the Guild Wars shop) are not included in this list.

Weapons with Special Functionality[]

Assaults[]

Special Functionality: Attacks in a 90 degrees cone. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

Available Traits:

  • Crippling, Ensnare, Piercing
  • High Powered, Concussion, Crippling
  • High Powered, Lucky, Ensnare
  • Lucky, Concussion, Piercing
  • Lucky, Ensnare, Piercing
  • Piercing, Concussion, Crippling
  • Wide Spread, Concussion, Crippling

Special Functionality: The Champion Assault Rifle has a slightly narrower attack cone, but with longer range. Charge attack is a bonus attack that can be targeted anywhere on the ground within range.

Deals additional damage.

Available Traits:

  • Lucky, Concussion, Piercing
  • Wide Spread, Concussion, Crippling
  • Wide Spread, Destructive, Piercing
  • Wide Spread, Lucky, Crippling

Special Functionality: The Champion Assault Rifle has a slightly narrower attack cone, but with longer range. Charge attack is a bonus attack that can be targeted anywhere on the ground within range.

Deals additional damage.

Available Traits:

  • Wide Spread, Concussion, Crippling
  • Wide Spread, Lucky, Crippling

Special Functionality: Charge attack is a bonus attack that Inflicts guaranteed Critical Hit. Stuns all targets.

Available Traits:

  • Lethal, Destructive, Piercing

Special Functionality: The Obliterator has an extended attack range. Its normal attacks damage enemies in a cone-shaped area, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.

Normal attacks do not generate any threat, whereas charge attacks generate 2 threat.

Available Traits:

  • Concussion, Ensnare, Wide Spread
  • High Powered, Crippling, Concussion
  • Tactical, Lucky, Crippling
  • Wide Spread, Concussion, Crippling

Special Functionality: Charge attack roots all targets for 1 turn (while rooted, the targets cannot move). If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking. This weapon does not generate walker threat.

Available Traits:

  • Destructive, Wide Spread, Lucky
  • Lucky, Ensnare, Piercing
  • Lucky, Wide Spread, Piercing
  • Wide Spread, Destructive, Crippling

Special Functionality: Attacks in a 60-degree cone with longer range. During each normal attack, walkers adjacent to the user that haven't been hit will suffer 20% damage of the attack and have 60% chance to get stunned.

Charge attack is a bonus attack in a 60-degree cone that inflicts guaranteed Critical hit and stuns all targets. Can be targeted anywhere on the ground within range.

Available Traits:

  • Destructive, Lucky, Concussion
  • Lethal, Destructive, Piercing
  • Wide Spread, Concussion, Crippling
  • Wide Spread, Destructive, Crippling

Special Functionality: Charge attack sets targets on fire!

Available Traits:

  • Lethal, Charging, Wide Spread
  • Wide Spread, Charging, Accurate
  • Wide Spread, Charging, Interruptor

Special Functionality: Damages enemies in a radius around the target. Charge attack also stuns enemies.

Available Traits:

  • Lucky, Concussion, Piercing

Special Functionality: Attacks in a 60-degree cone with longer range. During each normal attack, walkers adjacent to the user that haven't been hit will suffer 20% damage of the attack and have 60% chance to get stunned.

Charge attack is a bonus attack in a 60-degree cone that inflicts guaranteed Critical hit and stuns all targets. Can be targeted anywhere on the ground within range.

Available Traits:

  • Wide Spread, Charging, Destructive
  • Wide Spread, Concussion, Crippling

Special Functionality: Attacks in a 90 degrees cone. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

Available Traits:

  • Lucky, Concussion, Crippling

Special Functionality: Attacks in a 90 degrees cone. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

Available Traits:

  • Concussion, Crippling, Ensnare
  • Crippling, Ensnare, Piercing
  • Lucky, Ensnare, Piercing
  • Lucky, High Powered, Ensnare

Special Functionality: Charge Attack deals +50% damage instead of stunning enemies.

Available Traits:

  • Lethal, Piercing, Wide Spread

Special Functionality: The Screamstick attacks damage enemies in a large circular area around the target. For every enemy killed by Screamstick during the mission, gains +3% total damage (Up to 15 enemies killed).

Charge attack is a bonus attack that can be targeted anywhere on the ground within range, damaging and stunning enemies. Inner circle damage is increased by 30% against targets with more than 70% HP.

Available Traits:

  • High Powered, Crippling, Concussion
  • High Powered, Ensnare, Concussion
  • Lethal, Piercing, Concussion

Special Functionality: Lucky: Improves the chances that other traits will take effect by 20 %.

Available Traits:

  • Interruptor, Crippling, Incendiary, Wide Spread

Special Functionality: Lucky: Improves the chances that other traits will take effect by 20 %.

Available Traits:

  • Wide Spread, Concussion, Crippling
  • Wide Spread, Concussion, Interruptor

Special Functionality: Lucky: Improves the chances that other traits will take effect by 20 %.

Available Traits:

  • Wide Spread, Crippling, Concussion

Special Functionality: Attacks in a 90 degrees cone. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

Available Traits:

  • Concussion, Crippling, Lucky
  • Lucky, Concussion, Piercing
  • Lucky, High Powered, Ensnare

Special Functionality: The Decimator attacks damage enemies in a large circular area around the target, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.

Available Traits:

  • Tactical, Lucky, Concussion

Special Functionality: The Decimator attacks damage enemies in a large circular area around the target, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.

Available Traits:

  • Destructive, Lucky, Concussion
  • High Powered, Crippling, Concussion
  • High Powered, Crippling, Incendiary
  • Incendiary, Crippling, Concussion
  • Lethal, Lucky, Concussion
  • Lethal, Piercing, Concussion
  • Lucky, Crippling, Incendiary
  • Lucky, Ensnare, Concussion
  • Lucky, Ensnare, Piercing
  • Tactical, Lucky, Concussion

Special Functionality: The Decimator attacks damage enemies in a large circular area around the target, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.

Available Traits:

  • High Powered, Crippling, Concussion
  • Lethal, Lucky, Concussion
  • Lethal, Piercing, Concussion
  • Tactical, Lucky, Concussion

Special Functionality: The Obliterator has an extended attack range. Its normal attacks damage enemies in a cone-shaped area, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.

Normal attacks do not generate any threat, whereas charge attacks generate 2 threat.

Available Traits:

  • Concussion, Crippling, Wide Spread
  • Tactical, Concussion, Lucky
  • Tactical, Concussion, Piercing
  • Wide Spread, Concussion, Lucky
  • Wide Spread, Ensnare, Lucky

Special Functionality: The Obliterator has an extended attack range. Its normal attacks damage enemies in a cone-shaped area, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.

Normal attacks do not generate any threat, whereas charge attacks generate 2 threat.

Available Traits:

  • Tactical, Concussion, Piercing
  • Wide Spread, Concussion, Lucky
  • Wide Spread, Interruptor, Lucky

Bruisers[]

Special Functionality: Attacks a three-space arc ahead of the user. Deals 25% of current HP as extra damage towards targets which cannot be stunned. Non-body shots stun the target(s) for an additional turn. Overwatch attacks force the enemy to end their turn early. Charge attack is a bonus attack in a three-space arc ahead of the user that stuns all targets and inflicts guaranteed Critical Hit. Deals 25% of current HP as extra damage towards targets which cannot be stunned.

Available Traits:

  • Destructive, Lucky, Ensnare
  • Lucky, Destructive, Razor
  • Lucky, Razor, Ensnare
  • Wide Arc, Ensnare, Destructive
  • Wide Arc, Ensnare, Lucky
  • Wide Arc, Ensnare, Razor
  • Wide Arc, First Strike, Ensnare
  • Wide Arc, Lucky, Ensnare

Special Functionality: Attacks in a 3-space arc ahead of the user. Non-bodyshot attacks stun the enemies. The main target of your attack never results in a Body Shot. Movement Speed is increased by 2 spaces. When you pass a walker, you have a 100% chance to not be attacked. The same applies for passing a human enemy, with a 60% chance to not be attacked. Deals extra damage.

Charge attack is a bonus attack that damages in a circular area and stuns all targets. Inflicts guaranteed critical hit.

Available Traits:

  • Lucky, First Strike, Razor

Special Functionality: Reaches 2 spaces away and hits in a cone-shaped area. Non-Body Shot attacks stun the enemies (as long as they are not stun-resistant) and push targets back 1 space. Enemies colliding with a pushed target also get stunned (as long as they are not stun-resistant). The main target of your attack never results in a Body Shot. Overwatch attacks force the enemy to end their turn early.

Charged attack is a bonus attack that damages and stuns all targets. Inflicts guaranteed Critical Hit.

Available Traits:

  • Concussion, Lethal, Accurate
  • Tactical, Destructive, Razor
  • Wide Arc, Destructive, Concussion

Special Functionality: Attacks a three-space arc ahead of the user

Available Traits:

  • Tactical, Concussion, Razor

Special Functionality: Attacks a three-space arc ahead of the user, stunning all targets. Charge attack is an extra attack that stuns all targets and inflicts guaranteed Critical Hit in a three-space arc ahead of the user. You can perform a normal attack on the same turn after using the charge attack.

Available Traits:

  • Lucky, Concussion, Ensnare
  • Tactical, Concussion, Razor

Special Functionality: Attacks a three-space arc ahead of the user. Deals 25% of current HP as extra damage towards targets which cannot be stunned. Non-body shots stun the target(s) for an additional turn. Overwatch attacks force the enemy to end their turn early. Charge attack is a bonus attack in a three-space arc ahead of the user that stuns all targets and inflicts guaranteed Critical Hit. Deals 25% of current HP as extra damage towards targets which cannot be stunned.

Available Traits:

  • Tactical, Wide Arc, Ensnare
  • Wide Arc, Destructive, Ensnare

Special Functionality: Attacks in a five-space arc ahead of the user and guarantee not body shot on main target.

Available Traits:

  • Destructive, Concussion, Razor
  • Interruptor, Concussion, Ensnare
  • Lucky, Concussion, Ensnare
  • Tactical, Concussion, Lucky
  • Tactical, Concussion, Razor

Special Functionality: Attacks a three-space arc ahead of the user. Charge attack is a bonus attack that stuns all targets and inflicts guaranteed Critical Hit in a five-space arc ahead of the user. Targets which cannot be stunned are crippled. You can perform a normal attack on the same turn after using the charge attack

Available Traits:

  • Lucky, Concussion, Razor
  • Tactical, Concussion, Razor

Special Functionality: Attacks a three-space arc ahead of the user

Available Traits:

  • Concussion, Lethal, Accurate
  • Interruptor, Concussion, Razor
  • Lethal, Concussion, Charging
  • Lethal, Destructive, Accurate
  • Lucky, Concussion, Charging
  • Lucky, Concussion, Razor
  • Tactical, Concussion, Razor

Special Functionality: Attacks in a five-space arc ahead of the user. Non-body shots stun the target(s) and push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant). Deals extra damage.

Charge attack is a bonus attack that inflicts Critical Hit. Damages and stuns the target and every enemy adjacent to it. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

Available Traits:

  • Lethal, Destructive, Accurate

Special Functionality: Attacks in a 3-space arc ahead of the user. Non-bodyshot attacks stun the enemies. The main target of your attack never results in a Body Shot. Movement Speed is increased by 2 spaces. When you pass a walker, you have a 100% chance to not be attacked. The same applies for passing a human enemy, with a 60% chance to not be attacked. Deals extra damage.

Charge attack is a bonus attack that damages in a circular area and stuns all targets. Inflicts guaranteed critical hit.

Available Traits:

  • Lucky, Destructive, Razor
  • Lucky, Ensnare, Razor

Special Functionality: Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. Attacks that are not Body Shots stun and push targets back 1 space. If the targets collide with another enemy, they also get stunned (as long as it is not stun-resistant).

Available Traits:

  • First Strike, Concussion, Ensnare
  • First Strike, Concussion, Razor
  • Lucky, Concussion, Ensnare
  • Lucky, Interruptor, Ensnare
  • Tactical, Concussion, Razor
  • Tactical, Lethal, Razor
  • Wide Arc, Ensnare, Concussion

Special Functionality: Attacks in a three-space arc ahead of the user, stunning all targets. Body shots have a 75% chance of crippling the enemy.

If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.

Charge attack is a bonus attack that stuns all targets and inflicts guaranteed Critical Hit in a five-space arc ahead of the user. Targets which cannot be stunned are crippled.

Available Traits:

  • Interruptor, Concussion, Razor
  • Lucky, Concussion, Interruptor

Special Functionality: Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. Attacks that are not Body Shots stun and push targets back 1 space. If the targets collide with another enemy, they also get stunned (as long as it is not stun-resistant).

Available Traits:

  • Lucky, Concussion, Razor
  • Tactical, Concussion, Razor
  • Wide Arc, Concussion, Razor
  • Wide Arc, First Strike, Razor

Special Functionality: Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. Attacks that are not Body Shots stun and push targets back 1 space. If the targets collide with another enemy, they also get stunned (as long as it is not stun-resistant).

Available Traits:

  • Tactical, Concussion, Razor

Special Functionality: Attacks a three-space arc ahead of the user

Available Traits:

  • Destructive, Accurate, Lethal

Special Functionality: Attacks a three-space arc ahead of the user

Available Traits:

  • Charging, Concussion, Razor
  • Concussion, Lethal, Accurate
  • First Strike, Destructive, Concussion
  • Interruptor, Concussion, Razor
  • Lucky, Concussion, Razor
  • Tactical, Concussion, Razor

Special Functionality: Normal attacks do not stun, but deal greater damage. Reaches two spaces away. Attack at an angle to hit up to three enemies. Charge attack stuns enemies in a radius around the target.

Available Traits:

  • Tactical, Interruptor, Razor
  • Tactical, Lethal, Razor

Hunters[]

Special Functionality: Hits in a 45 degrees cone shaped area. Attacks towards enemies within 2 spaces of you root target(s). Charge attack is a bonus attack that aims at a single target and inflicts guaranteed Critical Hit. Ignites the target. If there are adjacent enemies around the target, also ignites up to 2 of them. Requires only 2 Charge Points.

Available Traits:

  • Destructive, Piercing, Silenced
  • Ensnare, Lucky, Crippling
  • Lucky, Destructive, Piercing

Special Functionality: Hits in a 45 degrees cone shaped area. Attacks towards enemies within 2 spaces of you root target(s). Charge attack is a bonus attack that aims at a single target and inflicts guaranteed Critical Hit. Ignites the target. If there are adjacent enemies around the target, also ignites up to 2 of them. Requires only 2 Charge Points.

Available Traits:

  • Lucky, Crippling, Incendiary
  • Lucky, Piercing, Ensnare

Special Functionality: Hit up to 9 enemies up to 6 spaces away and has 60% chance to ignite targets.

No Body Shots on central target. No Overwatch, Charge attack and reload time

Available Traits:

  • High Powered, Crippling, Piercing
  • High Powered, Lucky, Crippling
  • Tactical, Destructive, Piercing

Special Functionality: Hit up to 9 enemies up to 6 spaces away and has 60% chance to ignite targets.

No Body Shots on central target. No reload time. Damage the target and every enemy adjacent to it. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

Available Traits:

  • High Powered, Ensnare, Crippling
  • High Powered, Ensnare, Lucky
  • High Powered, Lucky, Crippling

Special Functionality: Shotgun's attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% additional total damage.

Available Traits:

  • Charging, Lucky, Destructive
  • Charging, Piercing, Destructive
  • Interruptor, Destructive, Lethal
  • Lethal, Accurate, Interruptor

Special Functionality: Attacks do not have a range limit. Attacks beyond 6 spaces away deal 70% of normal damage.

Available Traits:

  • Large Caliber, Lucky, Incendiary
  • Lucky, Incendiary, Crippling

Special Functionality: This weapon does not generate walker threat. Charge attack roots single target for 1 turn. While rooted, the target cannot move

Available Traits:

  • Large Caliber, Crippling, Incendiary
  • Large Caliber, Lucky, Destructive

Special Functionality: Attacks in a 60 degree cone. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking. Deals extra damage.

Charge attack is a bonus attack in a line further away that inflicts guaranteed Critical Hit. Attacks towards enemies within 2 spaces of you root target.

Available Traits:

  • Lucky, Incendiary, Crippling

Special Functionality: Hit up to 9 enemies up to 6 spaces away. No Body Shots on central target. Requires reloading. No Overwatch or Charge attack.

Available Traits:

  • Lucky, Accurate, Destructive

Special Functionality: Hit up to 9 enemies up to 6 spaces away. No Body Shots on central target. Requires reloading. No Overwatch or Charge attack. 35% chance to ignite targets.

Available Traits:

  • Crippling, High Powered, Ensnare
  • Lucky, Ensnare, Piercing
  • Tactical, Lucky, Crippling

Special Functionality: Hit up to 9 enemies up to 6 spaces away. No Body Shots on central target. Requires reloading. No Overwatch or Charge attack. 35% chance to ignite targets.

Available Traits:

  • Accurate, Piercing, Destructive
  • Tactical, Accurate, Destructive
  • Tactical, Lucky, Crippling

Special Functionality: Shotgun's attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% additional total damage.

Available Traits:

  • Destructive, Piercing, Incendiary
  • Incendiary, Interruptor, Ensnare
  • Lucky, Destructive, Incendiary

Special Functionality: 45% chance to ignite targets.

Available Traits:

  • Destructive, Piercing, Point Blank Shot
  • Large Caliber, Piercing, Destructive
  • Large Caliber, Piercing, Lethal

Special Functionality: Charge attack is a bonus attack that inflicts crippling on enemies. This weapon does not generate threat.

Available Traits:

  • Large Caliber, Lucky, Crippling

Special Functionality: Charge attack roots single target for 1 turn. While rooted, the target cannot move

Available Traits:

  • Large Caliber, Lucky, Destructive
  • Large Caliber, Piercing, Destructive

Special Functionality: Attacks in a 60 degree cone. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking. Deals extra damage.

Charge attack is a bonus attack in a line further away that inflicts guaranteed Critical Hit. Attacks towards enemies within 2 spaces of you root target.

Available Traits:

  • Lucky, Ensnare, Crippling
  • Piercing, Lucky, Lethal
  • Ruthless, Lucky, Incendiary

Special Functionality: Hit up to 9 enemies up to 6 spaces away. When the user gains a charge point, the weapon damage increases by 4% permanently, up to 12 times.Attacks on the central target never results in a Body Shot. Non-body shot attacks will push the target back for 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target will also get stunned (as long as they are not stun-resistant).

Charge attack is a powerful attack which deals guaranteed Critical Hit aginst all targets.

Available Traits:

  • Lucky, Destructive, Piercing
  • Tactical, Destructive, Piercing

Special Functionality: This weapon does not generate walker threat. Charge attack roots single target for 1 turn. While rooted, the target cannot move

Available Traits:

  • Large Caliber, Lucky, Crippling

Special Functionality: Attacks in a wider cone shape. Deals +30% extra total damage to enemies within 2 spaces. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movements after attacking.

Has unique charge attack.

Available Traits:

  • Charging, Destructive, Lucky
  • Incendiary, Lucky, Crippling
  • Incendiary, Piercing, Ensnare
  • Lucky, Destructive, Incendiary
  • Lucky, Destructive, Piercing
  • Wide Spread, Interruptor, Crippling

Special Functionality: Charge attack is a bonus attack that inflicts crippling on enemies. This weapon does not generate threat.

Available Traits:

  • Large Caliber, Destructive, Piercing
  • Large Caliber, Lucky, Crippling
  • Large Caliber, Lucky, Ensnare

Special Functionality: Shotgun's attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% additional total damage. Has a unique Charge Attack.

Available Traits:

  • Charging, Destructive, Lucky
  • Destructive, Incendiary, Lucky
  • Incendiary, Ensnare, Piercing
  • Lucky, Destructive, Piercing

Special Functionality: Attacks do not have a range limit. Attacks beyond 6 spaces away deal 70% of normal damage.

Available Traits:

  • Charging, Destructive, Piercing
  • Charging, Silenced, Incendiary
  • Destructive, Lucky, Incendiary
  • Incendiary, Large Caliber, Lucky
  • Interruptor, Large Caliber, Crippling
  • Interruptor, Lucky, Incendiary

Special Functionality: This weapon does not generate walker threat and the hit area is widen by 0.5 meter. Non-body shots have a 60% chance to root the target(s). This can be amplified by Lucky.

Charge attack is a bonus attack that inflicts guaranteed Critical Hit and roots target(s).

Available Traits:

  • Lethal, Lucky, Piercing
  • Lucky, Crippling, Incendiary

Special Functionality: This weapon does not generate walker threat and the hit area is widen by 0.5 meter. Non-body shots have a 60% chance to root the target(s). This can be amplified by Lucky.

Charge attack is a bonus attack that inflicts guaranteed Critical Hit and roots target(s).

Available Traits:

  • Lethal, Lucky, Piercing
  • Lucky, Incendiary, Crippling

Special Functionality: Hits in a 45 degrees cone shaped area. Attacks towards enemies within 2 spaces of you root target(s). Charge attack is a bonus attack that aims at a single target and inflicts guaranteed Critical Hit. Ignites the target. If there are adjacent enemies around the target, also ignites up to 2 of them. Requires only 2 Charge Points.

Available Traits:

  • Destructive, Lucky, Crippling

Special Functionality: Attacks do not have a range limit. Attacks beyond 6 spaces away deal 70% of normal damage.

Available Traits:

  • Lucky, Ensnare, Incendiary
  • Lucky, Incendiary, Crippling

Special Functionality: This weapon does not generate walker threat. Charge attack roots single target for 1 turn. While rooted, the target cannot move

Available Traits:

  • Large Caliber, Crippling, Incendiary
  • Large Caliber, Lucky, Crippling
  • Large Caliber, Lucky, Destructive
  • Large Caliber, Piercing, Destructive
  • Lucky, Interruptor, Incendiary

Special Functionality: Attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% additional total damage. Attacks that are not body shots push targets back 1 space. Charge attack roots targets.

Available Traits:

  • Incendiary, Lucky, Destructive

Special Functionality: Attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% additional total damage. Attacks that are not body shots push targets back 1 space. Charge attack roots targets.

Available Traits:

  • Destructive, Lucky, Crippling
  • Incendiary, Crippling, Lucky
  • Incendiary, Ensnare, Piercing
  • Incendiary, Lucky, Ensnare
  • Lucky, Destructive, Piercing
  • Lucky, Ensnare, Piercing
  • Lucky, Incendiary, Piercing
  • Wide Spread, Incendiary, Crippling
  • Wide Spread, Interruptor, Crippling
  • Wide Spread, Lucky, Crippling

Scouts[]

Special Functionality: Reaches two spaces away. Attack at an angle to hit up to three enemies. Charge attack fires the musket in a similar manner to hunter's charge attack.

Available Traits:

  • Destructive, Ensnare, Razor
  • Large Caliber, Destructive, Ensnare
  • Lucky, Ensnare, Razor
  • Swift Strike, Razor, Charging
  • Tactical, Razor, Destructive

Special Functionality: Attacks at an angle to hit up to three enemies. Overwatch attacks force the enemy to end their turn early. Has a 50% chance of making the walker(s) 'confused' for 1 turn when attacked in survivors' turn(amplified by Lucky). During the walkers' turn, the confused ones will target up to 1 furthest walker or raider within their range, moving and making an attack. The targeted walker or raider will remain stationary, making no attack, until the walkers' turn ends.

Charge attack is a bonus attack. Reaches 2 spaces away and hits in a 60 degree cone shaped area. Inflicts guaranteed Critical Hit.

Available Traits:

  • First Strike, Ensnare, Lucky
  • Lucky, Ensnare, Swift Strike

Special Functionality: Reaches two spaces away. Attack at an angle to hit up to three enemies. Charge attack is a stunning ranged attack that fires in a cone.

Available Traits:

  • Lucky, Concussion, Razor
  • Lucky, Destructive, Concussion
  • Tactical, Destructive, Razor

Special Functionality: Attacks in a two space arc, covering the spaces to the front and front-right of the survivor. After killing an enemy, regain an Action Point once per turn

Available Traits:

  • Destructive, Threat Reduction, Razor
  • Interruptor, Destructive, Razor

Special Functionality: Reaches two spaces away. Attack at an angle to hit up to three enemies. Charge attack is a stunning ranged attack that fires in a cone.

Available Traits:

  • Lucky, Destructive, Concussion

Special Functionality: If a charge attack kills an enemy, threat is reduced by 1

Available Traits:

  • Destructive, Charging, Razor

Special Functionality: Attacks in a three-space arc, covering the spaces to the front and front-left of the survivor. Overwatch attacks force the enemies to end their turn early. If the wielder attacks before moving, regain an action point. If that action point is used to attack, it is a guaranteed Critical Hit. Has a 50% chance to make the walker 'Skinned' for 2 turns, which reduces the walker's dealt damage by 30%. When applying the Skinned status again, the 2 turns will reset (cannot be stacked). Has a 50% chance to trigger a 'Ripped' status on the Skinned targets when being attacked, which deals an extra 10% damage of the target's max HP (up to 200% of the user's total damage) and roots the target for 1 turn. Has a unique Charge Attack. The weapon's possibilities can be affected by 'Lucky'.

Available Traits:

  • Charging, Ensnare, Lucky
  • Destructive, Lucky, Threat Reduction
  • First Strike, Lucky, Destructive
  • Lucky, Lethal, Razor

Special Functionality: Reaches two spaces away. Attack at an angle to hit up to three enemies. Charge attack fires the musket in a similar manner to hunter's charge attack.

Available Traits:

  • Large Caliber, Destructive, Ensnare
  • Swift Strike, Razor, Charging
  • Tactical, Razor, Destructive

Special Functionality: Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. After killing an enemy(including in enemies' turns), regain an Action Point once per turn. If this point is used to make another attack, it is guaranteed Critical Hit. Overwatch attacks force the enemy to end their turn early. Charge attack is guaranteed Critical Hit in a same two space arc, covering the spaces to the front and front-left of the survivor. Deals extra damage.

Available Traits:

  • First Strike, Destructive, Razor
  • Lucky, Destructive, Threat Reduction
  • Razor, Destructive, Ruthless
  • Wide Arc, Lucky, Ensnare

Special Functionality: Reaches two spaces away. Attacks at an angle to hit up to three enemies.

Available Traits:

  • Accurate, Lucky, Lethal
  • Destructive, Swift Strike, Razor
  • Destructive, Tactical, Razor
  • Lucky, Swift Strike, Destructive
  • Tactical, Destructive, Razor

Special Functionality: Attacks in a two space arc, covering the spaces to the front and front-right of the survivor. Overwatch attacks force the enemy to end their turn early. The charge attack is an extra attack that inflicts a guaranteed critical hit in a 3-space arc.

Deals additional damage. Killing an enemy grants 2 charge points (instead of 1).

Available Traits:

  • First Strike, Ensnare, Razor
  • Lucky, Ensnare, Razor
  • Lucky, Tactical, Razor
  • Tactical, Destructive, Razor

Special Functionality: Reaches two spaces away. Attack at an angle to hit up to three enemies. Additionally, when defeating an enemy by dealing more damage than necessary, 100% of the extra damage will be dealt to a random adjacent enemy.

Available Traits:

  • First Strike, Destructive, Razor
  • Tactical, Destructive, Razor
  • Tactical, Razor, Ensnare

Special Functionality: Reaches two spaces away. Attacks at an angle to hit up to three enemies.

Available Traits:

  • Accurate, Lethal, Destructive
  • First Strike, Razor, Destructive
  • Lucky, Lethal, Destructive
  • Swift Strike, Razor, Destructive
  • Tactical, Razor, Destructive

Special Functionality: Attacks at an angle to hit up to three enemies. Overwatch attacks force the enemy to end their turn early. Has a 50% chance of making the walker(s) 'confused' for 1 turn when attacked in survivors' turn(amplified by Lucky). During the walkers' turn, the confused ones will target up to 1 furthest walker or raider within their range, moving and making an attack. The targeted walker or raider will remain stationary, making no attack, until the walkers' turn ends.

Charge attack is a bonus attack. Reaches 2 spaces away and hits in a 60 degree cone shaped area. Inflicts guaranteed Critical Hit.

Available Traits:

  • First Strike, Ensnare, Lucky
  • Lucky, Destructive, Razor
  • Lucky, Ensnare, Destructive
  • Lucky, Ensnare, Piercing
  • Lucky, Threat Reduction, Ensnare

Special Functionality: Attacks in a two space arc, covering the spaces to the front and front-right of the survivor. After killing an enemy, regain an Action Point once per turn

Available Traits:

  • Destructive, Threat Reduction, Razor

Special Functionality: After killing an enemy, regain an Action Point once per turn, and reduce threat by 1. Deals additional damage.

Available Traits:

  • Charging, Destructive, Razor

Special Functionality: Attacks in a two-space arc. Non-bodyshot attacks have a 60% chance to root the target for 1 turn. The charge attack is a bonus attack that roots enemies.

If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.

Available Traits:

  • Charging, Destructive, Razor
  • Charging, First Strike, Razor
  • Charging, Lucky, Razor
  • Lucky, Razor, First Strike
  • Wide Arc, Lucky, Destructive

Special Functionality: Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. After killing an enemy(including in enemies' turns), regain an Action Point once per turn. If this point is used to make another attack, it is guaranteed Critical Hit. Overwatch attacks force the enemy to end their turn early. Charge attack is guaranteed Critical Hit in a same two space arc, covering the spaces to the front and front-left of the survivor. Deals extra damage.

Available Traits:

  • First Strike, Destructive, Ensnare
  • Lucky, Ensnare, Razor
  • Lucky, First Strike, Razor
  • Lucky, Lethal, Razor

Special Functionality: Attacks in a five-space arc ahead of the user. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.

Charge attack is an additional attack that can stun enemies

Available Traits:

  • Charging, Destructive, Razor
  • Concussion, Wide Arc, Ensnare
  • Lucky, Ensnare, Concussion
  • Wide Arc, Interruptor, Concussion
  • Wide Arc, Lucky, Ensnare

Shooter[]

Special Functionality: 45% chance to ignite targets.

Available Traits:

  • High Powered, Ensnare, Piercing
  • High Powered, Lucky, Crippling

Special Functionality: 45% chance to ignite targets.

Available Traits:

  • High Powered, Ensnare, Piercing
  • High Powered, Lucky, Crippling
  • Lucky, Ensnare, Incendiary

Special Functionality: This weapon does not generate walker threat. Deals additional damage

Available Traits:

  • High Powered, Crippling, Charging
  • High Powered, Crippling, Incendiary
  • High Powered, Destructive, Piercing
  • High Powered, Lucky, Crippling
  • Lucky, Crippling, Incendiary
  • Lucky, Piercing, Ensnare

Special Functionality: Blizzard Pistol's attacks damage enemies in a small circular area around the target. The charge attack is a bonus attack which inflicts guaranteed Critical hit.

Does not generate threat.

Available Traits:

  • High Powered, Incendiary, Crippling
  • High Powered, Lucky, Ensnare
  • Interruptor, Incendiary, Crippling
  • Lucky, High Powered, Crippling

Special Functionality: Blizzard Pistol's attacks damage enemies in a small circular area around the target. The charge attack is a bonus attack which inflicts guaranteed Critical hit.

Does not generate threat.

Available Traits:

  • High Powered, Incendiary, Crippling
  • Interruptor, Incendiary, Crippling
  • Lucky, High Powered, Crippling
  • Lucky, Incendiary, Crippling
  • Tactical, Destructive, Piercing
  • Tactical, Lucky, Crippling

Special Functionality: This weapon aims at target further away. Does not generate threat. Attacks towards enemies within 2 spaces of you root target. Overwatch attacks force the enemy to end their turn early. Charge attack is a free attack that is guaranteed Critical Hit and roots the target.

Available Traits:

  • High Powered, Crippling, Incendiary
  • Incendiary, High Powered, Crippling
  • Lucky, Incendiary, Crippling

Special Functionality: This weapon does not generate threat. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.

Available Traits:

  • High Powered, Lucky, Crippling

Special Functionality: Damages enemies in a small circular area around the target. Overwatch attacks within 3 spaces ahead of the user push the target(s) back 1 space and have a 60% chance to give an extra Charge Point (up to 1 in one turn, can be amplified by Lucky).

Charge attack is a bonus attack that inflicts guaranteed Critical hit. Can be targeted anywhere on the ground within range. Pushes targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

Available Traits:

  • Destructive, Lethal, Piercing

Special Functionality: 45% chance to ignite targets.

Available Traits:

  • High Powered, Destructive, Piercing
  • High Powered, Lucky, Crippling

Special Functionality: This weapon does not generate walker threat. If a charge attack kills an enemy, threat is reduced by 1

Available Traits:

  • High Powered, Accurate, Lethal
  • High Powered, Charging, Piercing
  • High Powered, Lucky, Crippling

Special Functionality: This weapon aims at target further away. Does not generate threat. Attacks towards enemies within 2 spaces of you root target. Overwatch attacks force the enemy to end their turn early. Charge attack is a free attack that is guaranteed Critical Hit and roots the target.

Available Traits:

  • High Powered, Incendiary, Crippling
  • High Powered, Tactical, Destructive
  • Incendiary, High Powered, Crippling
  • Lucky, High Powered, Incendiary
  • Lucky, Incendiary, Crippling
  • Lucky, Piercing, Lethal

Special Functionality: This weapon does not generate threat. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.

Available Traits:

  • High Powered, Crippling, Incendiary

Special Functionality: The Pulverizer's attack damages enemies in a small circular area around the target, while its charge attack can be targeted anywhere on the ground within range, damaging and crippling enemies.

Available Traits:

  • High Powered, Crippling, Incendiary
  • High Powered, Crippling, Lucky

Special Functionality: Normal attack is a single-target attack that does not generate threat. Has a 50% chance of making the walker(s) 'confused' for 1 turn when attacked in survivors' turn (amplified by Lucky). During the walkers' turn, confused walkers will target up to 1 furthest enemy within their range. The target will remain stationary, making no attack, until the walkers' turn ends. Attacks against enemies with full HP cannot result in bodyshots. Total damage is increased by 50%. When you are out of action points, you have a 50% chance to activate Overwatch. If the wielder makes an attack before moving on their turn, they may make a Quick movement after attacking.

Available Traits:

  • Lucky, Charging, Crippling
  • Lucky, Incendiary, Crippling

Special Functionality: Damages enemies in a small circular area around the target. Overwatch attacks within 3 spaces ahead of the user push the target(s) back 1 space and have a 60% chance to give an extra Charge Point (up to 1 in one turn, can be amplified by Lucky).

Charge attack is a bonus attack that inflicts guaranteed Critical hit. Can be targeted anywhere on the ground within range. Pushes targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

Available Traits:

  • Crippling, Incendiary, Lucky
  • Destructive, Lethal, Piercing
  • Lucky, Ensnare, Crippling
  • Lucky, Incendiary, Ensnare
  • Tactical, Lucky, Crippling

Special Functionality: Lucky: Improves the chances that other traits will take effect by 20 %.

Available Traits:

  • High Powered, Crippling, Incendiary

Special Functionality: High-powered scope allows the shooter to aim at targets further away than pistols can normally fire.

Available Traits:

  • Destructive, Lethal, Piercing
  • Destructive, Point Blank Shot, Piercing
  • High Powered, Crippling, Incendiary
  • Lucky, Crippling, Incendiary
  • Lucky, High Powered, Incendiary

Special Functionality: Attacks cause no sound or threat increase.

Available Traits:

  • Piercing, Charging, High Powered

Special Functionality: Fires a short-range projectile that hits several enemies in a line.

Available Traits:

  • High Powered, Incendiary, Lucky
  • Tactical, Lucky, Crippling
  • Tactical, Lucky, Primed

Special Functionality: Fires a short-range projectile that hits several enemies in a line.

Available Traits:

  • Accurate, Destructive, Piercing
  • Charging, Destructive, Piercing
  • Tactical, Lucky, Crippling

Special Functionality: Damages enemies in a small circular area around the target. Overwatch attacks within 3 spaces ahead of the user push the target(s) back 1 space and have a 60% chance to give an extra Charge Point (up to 1 in one turn, can be amplified by Lucky).

Charge attack is a bonus attack that inflicts guaranteed Critical hit. Can be targeted anywhere on the ground within range. Pushes targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

Available Traits:

  • High Powered, Incendiary, Crippling

Special Functionality: The Pulverizer's attack damages enemies in a small circular area around the target, while its charge attack can be targeted anywhere on the ground within range, damaging and crippling enemies.

Available Traits:

  • Destructive, Lucky, Crippling
  • High Powered, Crippling, Lucky
  • Tactical, Destructive, Lucky
  • Tactical, Destructive, Piercing

Special Functionality: This weapon does not generate threat. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.

Available Traits:

  • High Powered, Crippling, Incendiary
  • High Powered, Destructive, Crippling
  • High Powered, Destructive, Piercing
  • High Powered, Lucky, Crippling

Warriors[]

Special Functionality: Reaches 2 spaces away and hits in a cone-shaped area. Overwatch attacks force the enemy to end their turn early. Movement Speed is increased by 2 spaces. When you pass a walker, you have a 100% chance to not be attacked. When attacking 2 or more targets, there's a 75% chance to deal +20% weapon damage (including Apocalyptic Weapon Damage) as extra damage (can be amplified by Lucky).

Charge attack is a bonus attack that inflicts guaranteed Critical Hit.

Available Traits:

  • Wide Arc, Lucky, Ensnare

Special Functionality: Reaches 2 spaces away and hits in a cone shaped area, stunning targets. Overwatch attacks force the enemy to end their turn early. If the user didn't move before attacking, regain an Action Point after attacking once per turn. If this point is used to make another attack, it has guaranteed Critical Hit and weakens the target(s) for 1 turn. Melee attacks against weakened enemies are guaranteed to not be body shots, and have a 100% chance to give a charge point.

Charge attack is a bonus attack that inflicts guaranteed Critical Hit. Normal attacks after that won't give an extra Action Point.

Available Traits:

  • Wide Arc, Charging, Ensnare
  • Wide Arc, Destructive, First Strike
  • Wide Arc, Swift Strike, Destructive

Special Functionality: Reaches 2 spaces away and hits in a cone shaped area, stunning targets. Overwatch attacks force the enemy to end their turn early. If the user didn't move before attacking, regain an Action Point after attacking once per turn. If this point is used to make another attack, it has guaranteed Critical Hit and weakens the target(s) for 1 turn. Melee attacks against weakened enemies are guaranteed to not be body shots, and have a 100% chance to give a charge point.

Charge attack is a bonus attack that inflicts guaranteed Critical Hit. Normal attacks after that won't give an extra Action Point.

Available Traits:

  • Wide Arc, Ensnare, First Strike
  • Wide Arc, Ensnare, Razor

Special Functionality: Hits enemies twice with each attack. Charge attack hits all adjacent enemies around the survivor. Critical hits ignore damage reduction.

Available Traits:

  • Destructive, Interruptor, Razor
  • Lethal, Destructive, Lucky
  • Lethal, Destructive, Razor
  • Tactical, Destructive, Razor

Special Functionality: Reaches 2 spaces away and hits in a cone-shaped area. Overwatch attacks force the enemy to end their turn early. Movement Speed is increased by 2 spaces. When you pass a walker, you have a 100% chance to not be attacked. When attacking 2 or more targets, there's a 75% chance to deal +20% weapon damage (including Apocalyptic Weapon Damage) as extra damage (can be amplified by Lucky).

Charge attack is a bonus attack that inflicts guaranteed Critical Hit.

Available Traits:

  • Lethal, Destructive, Razor
  • Wide Arc, First Strike, Destructive

Special Functionality: Reaches 2 spaces away and hits in a cone shaped area, stunning targets. Overwatch attacks force the enemy to end their turn early. If the user didn't move before attacking, regain an Action Point after attacking once per turn. If this point is used to make another attack, it has guaranteed Critical Hit and weakens the target(s) for 1 turn. Melee attacks against weakened enemies are guaranteed to not be body shots, and have a 100% chance to give a charge point.

Charge attack is a bonus attack that inflicts guaranteed Critical Hit. Normal attacks after that won't give an extra Action Point.

Available Traits:

  • First Strike, Wide Arc, Ensnare
  • Lethal, Destructive, Razor
  • Razor, Wide Arc, Accurate
  • Tactical, Wide Arc, Ensnare
  • Wide Arc, Destructive, Razor
  • Wide Arc, Lucky, Ensnare
  • Wide Arc, Razor, Ensnare

Special Functionality: Reaches two spaces away and hits in a cone shaped area.

Available Traits:

  • First Strike, Wide Arc, Ensnare
  • Tactical, Razor, Destructive
  • Tactical, Razor, Ensnare
  • Wide Arc, Razor, Ensnare

Special Functionality: Reaches 2 spaces away and hits in a cone-shaped area. Non-body shots can stun targets. Overwatch attacks force the enemy to end their turn early. Melee attacks towards weakened enemies will guarantee non-body shot hits and a charge point. The user has a 70% chance to deal 100% damage with a teammate, when the teammate attacks enemies within the Sword's attack range. This effect can be triggered only once per turn. Increases the movement range of the user by 2 spaces. When you pass a walker, you won’t be attacked. The same applies to passing human enemies, with a 60% chance of not being attacked.

Charge attack is a bonus attack with a guaranteed Critical Hit.

Available Traits:

  • Wide Arc, Destructive, Razor

Special Functionality: Hits enemies twice with each attack. Charge attack hits all adjacent enemies around the survivor. Critical hits ignore damage reduction.

Available Traits:

  • Interruptor, Destructive, Razor
  • Lethal, Destructive, Lucky

Special Functionality: Damage the target and every enemy adjacent to it. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant). The main target is never a Body Shot on your own turn.

Available Traits:

  • Destructive, Lucky, Interruptor
  • First Strike, Interruptor, Ensnare
  • Lethal, Destructive, Razor
  • Lucky, Ensnare, Razor
  • Tactical, Destructive, Razor
  • Tactical, Lucky, Interruptor

Special Functionality: Damage the target and every enemy adjacent to it. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant). The main target is never a Body Shot on your own turn.

Available Traits:

  • Lucky, Ensnare, Razor
  • Lucky, Threat Reduction, Ensnare

Special Functionality: Deals 50% extra damage. Killing an enemy grants 2 charge points (instead of 1), and charge attack requires 2 charge points to be activated. Charge attack is a bonus attack which inflicts guaranteed Critical Hit

Available Traits:

  • Destructive, Wide Arc, Razor
  • First Strike, Wide Arc, Ensnare
  • Wide Arc, First Strike, Ensnare
  • Wide Arc, Razor, Ensnare

Special Functionality: Reaches two spaces away and hits in a cone shaped area. The main target is never a body shot. Charge attack is a bonus attack that roots.

Available Traits:

  • Ensnare, Razor, Destructive
  • Lethal, Destructive, Razor
  • Tactical, Destructive, Razor

Special Functionality: Damage the target and every enemy adjacent to it. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant). The main target is never a Body Shot on your own turn.

Available Traits:

  • Destructive, Ensnare, Lucky
  • Lethal, Destructive, Razor
  • Lucky, Ensnare, Razor
  • Tactical, Destructive, Razor

Special Functionality: Attacks in a 225 degree arc ahead of the user. Non-body shots stun the target(s). Overwatch attacks force the enemy to end their turn early. The main target is never a Body Shot on your own turn. If the user didn't move before attacking, regain an Action Point after attacking once per turn. If this point is used to make another attack, it has guaranteed Critical Hit.

Charge attack is a bonus attack that Inflicts guaranteed Critical Hit. Damages and stuns the main target and every enemy adjacent to it. Herds enemies in a 2-space radius around the main target. Stunned and stun resistant enemies will not be herded.

Available Traits:

  • First Strike, Wide Arc, Ensnare
  • Lethal, Destructive, Razor
  • Wide Arc, First Strike, Concussion

Special Functionality: Reaches two spaces away and hits in a cone shaped area. The main target is never a body shot. Charge attack is a bonus attack that roots.

Available Traits:

  • Ensnare, Razor, Destructive
  • Wide Arc, Razor, Destructive

Special Functionality: Attacks in a 225 degree arc ahead of the user. Non-body shots stun the target(s). Overwatch attacks force the enemy to end their turn early. The main target is never a Body Shot on your own turn. If the user didn't move before attacking, regain an Action Point after attacking once per turn. If this point is used to make another attack, it has guaranteed Critical Hit.

Charge attack is a bonus attack that Inflicts guaranteed Critical Hit. Damages and stuns the main target and every enemy adjacent to it. Herds enemies in a 2-space radius around the main target. Stunned and stun resistant enemies will not be herded.

Available Traits:

  • Destructive, Ensnare, Razor
  • Lethal, Destructive, Razor
  • Wide Arc, Ensnare, Razor

Special Functionality: Attacks in a 225 degree arc ahead of the user. Non-body shots stun the target(s). Overwatch attacks force the enemy to end their turn early. The main target is never a Body Shot on your own turn. If the user didn't move before attacking, regain an Action Point after attacking once per turn. If this point is used to make another attack, it has guaranteed Critical Hit.

Charge attack is a bonus attack that Inflicts guaranteed Critical Hit. Damages and stuns the main target and every enemy adjacent to it. Herds enemies in a 2-space radius around the main target. Stunned and stun resistant enemies will not be herded.

Available Traits:

  • First Strike, Wide Arc, Razor
  • Wide Arc, Ensnare, Concussion
  • Wide Arc, Lucky, Ensnare

Special Functionality: Reaches two spaces away and hits in a cone shaped area.

Available Traits:

  • First Strike, Razor, Ensnare
  • Tactical, Razor, Destructive
  • Tactical, Razor, Ensnare

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