Tools are single-use combat items that help your survivors inside missions. Tools can be obtained from daily quests, during missions, seasonal events, Guild Wars, and other occasions. They can also be purchased with Gold in the Trade Goods shop.
In the camp, the Toolbar icon will show under the Workshop icon.
Inside missions, tools can be accessed from the Tool bag icon in the top left of the screen, next to survivor portraits. They do not take up action points, but can only be used when you have action points active (i.e. they cannot be used when you have no action points). Tools are limited to one tool per survivor per turn. Each tool as a cooldown of several turns before you can use the same tool again.
Grenades[]
Equips Survivor with a grenade that can hit up to 9 enemies.
Deals a flat damage rate (depends on highest level survivors) + 30% of walker's health as damage. Has a 3 turn cooldown. Generates 2 threat.
Medkit[]
Replenishes 70% of your Survivor's health. You cannot heal from a red health bar to a green one. Does not work on survivors in struggle. Has a 4 turn cooldown.
Flare[]
Equips the Survivor with a flare that, once thrown, attracts nearby walkers.
Provides vision to nearby spaces.
Lasts for {0} turn(s).
Blast Grenade[]
Equips Survivor with a blast grenade that hits up to 9 enemies.
Hit enemies are pushed {0} space and stunned if the push leads to a collision.
Deals {1} + {2}% of the enemy's health as damage.
Pile of Gore[]
Makes your Survivor undetectable to walkers for {0} turns.
Decreases Survivor's movement distance.
Actions other than moving (incl. throwing a tool) break the Gore effect.